{"id":10256,"date":"2010-12-16T06:23:02","date_gmt":"2010-12-16T06:23:02","guid":{"rendered":"http:\/\/www.filmdetail.com\/?p=10256"},"modified":"2010-12-16T06:38:04","modified_gmt":"2010-12-16T06:38:04","slug":"the-legacy-of-tron-1982-new-york-times","status":"publish","type":"post","link":"https:\/\/www.filmdetail.com\/2010\/12\/16\/the-legacy-of-tron-1982-new-york-times\/","title":{"rendered":"The Legacy of Tron"},"content":{"rendered":"
A New York Times article<\/a> from 1982 shows the legacy of Tron<\/a><\/strong> and the interesting parallels with its sequel.<\/p>\n Tron: Legacy<\/a> opens in cinemas tomorrow and utilises the latest filmmaking technology, but how was the first film viewed 28 years ago?<\/p>\n At the time Disney’s film division were scrambling for a hit and saw Tron as way of tapping in to the videogame boom of the early 1980s and the success of Star Wars<\/a>.<\/p>\n One startling fact the New York Times revealed back in 1982<\/a> was just how profitable video games were at the time.<\/p>\n …games currently gross between $8 billion and $9 billion a year, compared with about $3 billion a year for all the movies shown in theaters.<\/p>\n Last year, in fact, the most popular video game, Pac-Man, grossed about $1.2 billion – three times as much as ”Star Wars,” history’s most popular movie, has earned in the five years since its initial release.<\/p><\/blockquote>\n Think about that for a second: Pac-Man<\/a> out grossed\u00a0the first Star Wars film.<\/p>\n Obviously this trend has continued over the years, with The Observer reporting last year<\/a> that combined software and hardware sales grossed over \u00a34bn.<\/p>\n This was more than DVD and music sales combined, and over four times what films made at cinemas.<\/p>\n However, the original Tron was a relative commercial disappointment, even though it became an influential cult film that spawned the current sequel.<\/p>\n<\/a><\/p>\n